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| osg::BoundingBox | OsgGeometry::getBoundingBox (osg::Node *node) |
| | Compute bounding box. More...
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| void | OsgGeometry::setLineStipple (StateSet *state, int factor, unsigned short pattern) |
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| void | OsgGeometry::setLineState (StateSet *state, float linewidth=1.f, bool antialiased=true) |
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| osg::Drawable * | OsgGeometry::createCross3D (Vec3 position, float halfsize, Vec4 color) |
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| osg::Drawable * | OsgGeometry::createLine (Vec3 v0, Vec3 v1, Vec4 color) |
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| osg::Drawable * | OsgGeometry::createLineStrip (Vec3Array *v, Vec4 color) |
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| osg::Drawable * | OsgGeometry::createQuad (Vec3 center, Vec3 i, Vec3 j, Vec4 color) |
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| void | OsgGeometry::createBoxArray_pushBackBox (osg::Vec3 center, osg::Vec3 hl, osg::Vec3Array *va, osg::UShortArray *fa, osg::Vec3Array *na) |
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| osg::Drawable * | OsgGeometry::createBoxArray (osg::Vec3Array *centers, osg::Vec3Array *hls, osg::Vec4 color) |
| | Put a lot of boxes into one Geometry. More...
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| osg::Drawable * | OsgGeometry::createBox (osg::Vec3 center, osg::Vec3 halfLengths, osg::Vec4 color) |
| | Create an axis-aligned box. More...
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| osg::Drawable * | OsgGeometry::createBoxWireframe (Vec3 center, Vec3 hl, Vec4 color) |
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| osg::Node * | OsgGeometry::createCheckerboard (osg::Vec3 center, osg::Vec3 u, osg::Vec3 v, double checkerSize, float black, float white) |
| | Create a simple checkerboard. More...
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